Tag Archives: How to

How to… get better at sketching for UX

Ho to Jennifer Blatz UX design seriesDesign is not art. And just because you can design something that looks and works well, does not mean that you can draw to save your live. I, in fact, feel like I have no drawing ability whatsoever. In fact, when it comes to sketching an idea, especially on a whiteboard in front of others, I feel like a complete incompetent idiot.

But it is not something we can escape. We need to be able to draw some basic concepts or screens in order to communicate where the project is going or what we are thinking.

So just how can we get over our fear of sketching?

How to…

Get better at sketching for UX

1. Start with the basics: a line, a circle and a box

Nearly all objects, especially on an an interface, is made up of a line, circle or box/square.  Take a few moments to practice drawing these basic shapes. Then combine these different shapes in different ways to get more complex objects.

2. Everyone thinks their drawings suck

Get over the fear that your drawings are not going to be a masterpiece. UX is is not at, remember? Sure some people have better drawing abilities than others. But that is OK. Just frame the reason for your sketching: you are trying to communicate a concept. You are not trying to be the next Rembrandt.

3. KISS – Keep it simple, stupid

Do not try to go in to too much detail in your sketching. Sometimes thinking about the finite details too much can cause us to freeze. Think about the basic shapes and structures you are trying to convey first. Then communicate that basic layout. If needed, go back and take a second pass at adding more details. Again if you are using the basic shapes of line/circle/square, then you want to keep the concept simple.

4. Keep it low-fidelity

It’s best to do basic sketching with good old pen/marker and paper. Try to avoid going in to a computer to do sketches. It defeats the purpose of having the rough idea (or maybe many ideas) and then focusing on refining and perfecting. Plus, drawing on a computer just takes more time.

Sketching for UX Design Jennifer Blatz

5. Push yourself to the limits

I had heard about this initiative called “Sketching for UX.” An email is sent to you every day for 100 days with 3 topics a day. You are then supposed to sketch out these 3 topics. I like this because I don’t have to come up with the topics, and it forces you to be disciplined. Sure I may had to bundle a few of my drawings in to one day from time to time. But it gave me the opportunity to think about a concept and try to execute that in some sketch form.

6. Identify your weakness

If you know there is something you are not that great at drawing, do it more. This relates to the next point:

7. Practice, practice, practice

If you want to get better at something, just do it more. When I am  done with with the “Sketching for UX” challenge I plan on continuing to develop my skills by working on the concepts that I am not good at and what is common in interaction concepts. You know the saying: Practice makes perfect.

How to… Be a better co-worker

Everyone hates to work with a jerk. So how can you do your best not to be the office asshole? I think there are some simple steps to follow that just might help you to be a better person to work with.

I have to give credit where credit is due. I recently read Marshall Goldsmith’s book “What Got You Here Won’t Get you There” which addresses how company executives should improve their behavior the higher up the corporate ladder they go. This is a great and inspiration book. And I think that a lot of the principles discussed not only apply to higher up executives but to any level employee.

How to…

Be a better co-worker

1. Check your ego at the door

No one wants to work with some who thinks their are “hot shit.” Being a UX designer means being part of a team. Yes a team. And that means playing well and working well with others. No one likes a prima donna. And sure, as a UX designer, you might carry some skills that others do not possess. But other team members have skills that YOU do not process. Keep that in mind.

2. Listen

This is pretty self explanatory. Keep your mouth shut and your ears open. As Judge Judy says: “God gave you one mouth and two ears for a reason.”

3. Adding too much value

This is very close to the “Listen” point stated above. Not only should you talk less and listen more, but what you say should be valuable. That value is gauged more by who is listening than what YOU think is valuable to the conversation. You don’t always have to “one up” the person talking.

  • Your story is not always more interesting.
  • You example is not always better.
  • You are not always smarter.
  • You don’t always have the best solution.

4. Claiming credit you don’t deserve

No one likes the person who claims to have done everything. Back to that “UX is part of the team” concept. Make sure that you pipe up when someone has contributed in some say. Not only will the person appreciate the acknowledgement, but it will also show that you are a true team player.

5. Starting with ‘No,’ ‘But’ or ‘However’

This has been a particularly tough one for me at times. You hear a crazy idea or something that won’t work and you think, “There is no way that is going to happen.” But starting off negatively can really harm a conversation. Try to think on the bright side. Or at the very least, don’t shoot an idea down right away by starting off on a negative wrong foot. Keep an open mind and always start with a positive phrase rather than negative. Try to remove No, But and However from your conversation.

6. Refusing to express regret

People like others who are humble. Fess up to a mistake, and that will be remembered. We are human, and we all mess up from time to time. A brave person admits when they have done wrong. UX is all about learning from mistakes. You are no exception. It takes a big person to admit wrong-doing. Be that person. Be humble.

How to… Do Interview stakeholders

How to logo for serious of career and UX topics by Jennifer Blatz, UX designer and researcher.With mosts UX projects, you are not working alone. Someone is coming to you with a project in mind. They want a website built, or a new mobile app, or they just need to make changes to an existing project. Whatever the case, you still are working with the person who has “The Ask.” And it’s this person you must tap in to to get as much information as you need to get started on the project.

Awhile back, I wrote another blog post, “Questions to ask your Client in a Kickoff” that lists a number of questions you should have ready to ask for a Client interview. But many of these same questions can be applied when interviewing a stakeholder as well.

How to… Explain the difference between UX and UI

How to UX design by Jennifer Blatz UX designer and researcherThere is so much confusion between UI and UX. People, who don’t know better, use them interchangeably as if they are one in the same. You see the terms misused in job descriptions, in articles and in conversations. For those who do understand the difference between UX and UI, it can be quite frustrating when you come across these terms not being used properly. Let me take a few moments to provide some clarity between these not-so-intergangable terms.

How to…

Describe the difference between UX and UI

UX Defintion

According to the Nielsen/Norman Group, “UX, or User Experience encompasses all aspects of the end-user’s interaction with the company, its services, and its products.”

So what does that mean? Well to me that means it is more than just what that looks like in a company’s website or mobile app. It also means how a person feels when they interact with these elements. And it might not be an electronic experience at all. So keep in mind user experience covers a lot of things: research, visual design, information architecture, micro interactions, content and crafting a person’s journey through all of the touch points.

UI Defintion

Ok so I think you have a better understanding of what UX is. So now what is UI? According to a definition provided by Usertesting.com, a UI, or the user interface is the series of screens, electroinc pages, and visual elements that you use to interact with a device. In other words, the UI is the physical space or location that a person “touches” or interacts with a product or service.

Jennifer Blatz UX design. User Experience Design is not User Interface design.
UX is not UI

Differences and Similarities between UX and UI

So you can see from the above definitions, UI and UX are not the same thing, Yes there are some similarities, but there are also very distinct differences. I view UI as an aspect that falls under the UX umbrella. User interface is just one aspect of the larger concept of User Experience. UX, as you can see in the graphic above, has a lot of pieces and parts. And UI is just one one of the components that build up the larger picture that is User Experience.

In some ways, the user interface is almost toward the end of the UX process. You’ve done research to determine what the interface should look like and how it should perform. You have done usability testing to validate your design and tested it with users. You have done the design and layout to present the information, or create an experience, in the best way you can for your customer. Yes saying it is in the end of the process is a general statement, but hopefully you understand what I mean.

“UX is focused on the user’s journey to solve a problem, UI is focused on how a product’s surfaces look and function.”

– Ken Norton Partner at Google Ventures

How to… Prepare for a UX job interview

How to UX design series by Jennifer Blatz UX DesignerOh the dreaded job interview. No one likes to have to interview for a new job. But it’s the necessary evil that we as UX designers all have to face at one time or another. I have found there are a few techniques that have helped me prepare for the interview as best as I can. I’ll be honest, I have not landed every job I have interviewed for. Not even close. But I look at every interview as an opportunity to improve my answers and approach.

I encourage everyone, whether they are actively looking for a job or not to take every opportunity to be ready for that next interview. That means having these tips below in your toolbox. That also means taking the opportunity to practice these interviewing skills whenever you can. That may even mean going on an interview even if you don’t want that job. I have certainly done that too.

The question comes back to:

How to…

Prepare for a UX job interview

1. Do you homework

Know the basics about the company: what they do, who owns them, how long have they been in business, why they have been in the news recently, what are they knows for, etc. Also know your team members. Find out who you will be interviewing with in advance  and stalk them on LinkedIn. Know what their job title is, where they have worked, where they went to school and what their career path has been. Determine if you have any common traits that might be interesting points of discussion. Also see if you know anyone who has worked with your interviewers to get insight on what it could be like working with them.

2. Know the industry and landscape

Similar to the know the business aspect above. But this is understanding a bit more about the technology and how that impacts your job. Also know what competing companies are doing in a similar landscape so that you can ask questions related to technology and trends in the industry.

How to... Jennifer Blatz UX Design

3. Practice the whiteboard challenge

No matter how you feel about a whiteboard challenge, (Uhg, that’s a discussion for another day.) a company might require you to do a whiteboard challenge as part of the interview process. Love it or hate it, you need to be ready to do it. Be ready to show your UX process and how you would tackle this request in a short amount of time. I am suggestion that you practice this so you don’t freeze under pressure. Believe me, I’ve been there.

4. Have behavioral interview answers ready

Have answers ready to go for questions like:

  • What are your strengths?
  • What are your weaknesses?
  • How do you deal with conflict?
  • What would you do with a problematic boss?

5. Have behavioral design and technical answers ready

Not only knowing the Human Resources questions are necessary, you also need to walk the walk. Know your UX stuff. Be able to speak to the projects in your portfolio and how you executed them. Talk about the technology and tools being used by other UX designers. Show that you are keeping up on current trends and practices.

6. Have questions YOU want to ask about the company

A job interview must be a two-way street. You need to also find out if this is the company you would like to work for. Not only does it show that you are inquisitive, it makes you look like you are serious about the position. You want to learn about the culture, your co-workers, their process. I always like to ask “Why are you still working here?” and “What would cause you to leave?” Try to flesh out how happy their are there and if the company is a good fit for you.

 

I’d also like to include an image that I recently came across on Toptal’s website. though not super in depth, this is a nice visual representation of the difference between UI and UX.

Toptal's image for the difference between UX and UI

 

How to…Build a rapport with Developers

No matter if you are in a large company or small. No matter if your developers are next to your office cubie or in another time zone. As UX designers, there’s always (or at best, often) a point when you need to talk to a developer about the project.

Yes this can be a daunting task. Sometimes it feels like developers are talking a different language. And in some rare cases, you might be working with a developer who is arrogant and condescending. And he/she makes you feel stupid when you try to ask technical questions. Let’s hope that is not happening in your case.

No matter the vibe, we all have to work together to reach a common goal: get the project out the door. So just how do you do that?

How to…

Build a rapport with developers

1. Recognize developers are people too.

We are all have hearts, brains and pride and we are using them all to achieve success.

2. You have more in common than you think.

So take the time to listen to them. You might be surprised (but probably not) just how much design knowledge they have.

3. Learn a bit of code talk.

Yes folks, know enough to carry on a conversation. Do you know what a Hex value is? Do you understand what a Div is? Can you explain the difference between html and CSS and know why each is important in it’s own way? I am by no mean telling you become a code expert (that is a heated debate I will fight another day.) But do take a couple of online courses or read some articles to understand some basic coding terms and how those will apply to your designs. Believe me they will.

4. Listen.

Developers have great ideas. They might even have a better alternative to what you have thought about. Hear them out and don’t let your “design poodle” ego get in the way.

5. Communicate early.

You have the best design in the world, but is it technically feasible? Maybe it can be done, but the level of work is out of this world. Get ready for a debate, but a healthy one by bringing in developers in to your design early. Find out what walls are up, and determine which walls are worth fighting to break down.

6. Go out for lunch or a beer.

You work with people as much as you sleep. Sometimes you spend more time with your work mates than your family. And that is why I am referring to them at “mates.” Do your best, as a UX designer, to build empathy for your developers. A healthy, happy working relationship will go a lot further than a competitive, ego-driven one.

How to… A new series of helpful hints by Jennifer Blatz

How to logo for serious of career and UX topics by Jennifer Blatz, UX designer and researcher.There seems to be an article about every topic these days. In fact, I find that a lot of articles on Medium are kind of full of fluff, and when I read through to the end, I’ve discovered that I really didn’t learn much from the article. I want quick lists, with explanations if I have time.

 I’ve decided to start a short- to medium-form series of how to lists of doing things. I plan on covering topics related to UX, careers, working with others and any other topic that I hope others might find interesting.

I say it is short- to medium- form, but let’s see how the project evolves. Thank you for taking the time to read my articles. Hopefully you might learn a little nugget of information from my serious. Please feel free to leave comments on any “How to…” article. Or contact me on Twitter to start a conversation. Thank you.